
flOw is a simple game for Win32 based machines based on a cellular automata algorithm which mimics the properties of a liquid. It is not a game with an object or goal, but it is rather more like a toy which exists merely to be fiddled with. Obstacles can be changed in real-time, with the liquid responding accordingly.
Real-life scenarios such as waterfalls, fountains and showers can be represented - or indeed anything your imagination allows. User-triggered events can be designed through a user-toggleable filter material.
v1.1 [Nov 17, 2009]
* Upgraded project files to MSVC7.1
* Fixed failure to load in Windows XP when not running as Administrator
* Added preference to use GDI blitting only as video drivers can
screw up DirectDraw blitting
* Added vertical refresh sync, but using multimedia timer to wait and
so greatly reducing CPU load whilst much improving display quality