flOw is a simple game for Win32 based machines based on a cellular automata algorithm which mimics the properties of a liquid. It is not a game with an object or goal, but it is rather more like a toy which exists merely to be fiddled with. Obstacles can be changed in real-time, with the liquid responding accordingly.
Real-life scenarios such as waterfalls, fountains and showers can be represented - or indeed anything your imagination allows. User-triggered events can be designed through a user-toggleable filter material.
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