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Unity 2021.1

Free Create graphics using one of the world's most powerful 3D engines
4.1 
Latest version:
2023.1.6 See all
Developer:

Unity is a graphical engine for development of gaming software. It was developed by an independent group of enthusiasts who wanted to create a cheap and effective tool for game-making, both amateur and professional. The engine was conceived as a full set of means for creating content and a flexible platform for creation of both 2D and 3D games. Unity works with all available platforms, including Android and even Oculus Rift.

Cross-platform instruments included in the Unity package help optimize production capacity and accessibility of any application, making it incredibly easy to create complex and stable content. The instruments of the engine are intuitive and adjustable according to the needs of the developer. Ultra-fast compilation simplifies working with scripts tremendously.

Interactive Asset Store helps you find what you don't already have in a bundle and get right to work without having to search for complicated solutions. Unity has physical shading, animation editing options, advanced scripting and extremely flexible code.

The way Unity is distributed allows for constant feedback from your audience. Unity has integrated services for attracting players, advertising your games and monetizing your creations.

Basically, this game engine is the solution to the many problems of current game industry. It helps bring new blood without risking the old fortune.


v2021.1 [Nov 14, 2020]
Features:
- Version Control: Added auto sign in when logged into Unity account.
Improvements
- Version Control: Added Checkin and Update confirmation notification.
- Version Control: Improved load time performance.
Changes:
- Burst: Updated the Burst Package to 1.5.6. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/[email protected]/changelog/CHANGELOG.html
- HDRP: DoF is now using the min depth of the per-pixel MSAA samples when MSAA is enabled. This removes 1-pixel ringing from in focus objects. (1347291)
- Version Control: Simplified and decluttered the UI.
- XR: Updated OpenXR Package to 1.2.8. Please refer to the package changelog online here:
Fixes:
- Android: Fixed a crash when using TouchScreenKeyboard with placeholder text. (1347370)
- Animation: Fixed an issue where the Animator.GetNextAnimatorClipInfo() methods did not return the expected result at the end of a transition. (1317097)
- Burst: Fixed a compiler error that occurred when calling BurstCompiler.CompileFunctionPointer with a delegate type that was decorated with a custom attribute.
- Burst: Fixed the "could not find path tempburstlibs" error message that popping up when building for Android and Burst was disabled.
- Editor: Fixed an issue where there was no support for duplicate component names to UnityEvent selection popup. (1309997)
- Graphics: Fixed a crash with accessing individual pixels on crunch compressed texture. This should now throw an error instead. (1314831)
- GraphView: Fixed an issue where GraphView group did not allow drag and drop of nodes when edges were selected. (1348542)
- HDRP: Fixed an issue where the sky settings were being ignored when using the recorder and path tracing. (1340507)
- IMGUI: When using a Non-ReorderableList, pressing the Delete key on one of the element deletes it from the array. (1335322)
- iOS: Fixed a query of Display native resolution issue. (1342424)
- Physics: Fixed an issue where the Articulation Bodies were not being visualised in the Physics Debugger. (1343929)
- Physics: Fixed an issue where the Physics Debugger was not reacting to filtering settings as expected. (1319356)
- Prefabs: Fixed an issue where Prefab were instantiated with a Prefab asset as parent. (1276785)
- Shadergraph: Fixed an issue where horizontal scrollbars in graph sub windows could not have their lower scroll button used due to being overlapped by the resize handles. (1318614)
- uGUI: Fixed an issue with selectable (i.e. Button) where it was not shown as selected when it was re-enabled until selection was cleared manually. (1342519)
- UI Toolkit: Fixed an issue where a TextureId leak that could occur when a Panel was disposed or when the graphics device reloaded. (1336881)
- Universal Windows Platform: Fixed an issue where C source code plugins failing to get copied to output build folder with executable only build type when the plugin is in a package that's referenced in the project. (1353677)
- URP: Fixed an error where multisampled texture was being bound to a non-multisampled sampler in XR.
- URP: Fixed an issue with terrain hole shadowing. (1349305)
- Version Control: Fixed an SSO renew token issue after a password change.
- Version Control: Fixed an issue wehre view was not switching to workspace after creating an Enterprise Gluon workspace.
- Version Control: Fixed an issue were the contextual menu was not showing up in project view.
- Version Control: Fixed some namespace collisions issues with Antlr3.
- Video: Fixed an issue where VideoPlayback leaked if destroyed while seeking. (1308317)
- Windows: Fixed an issue where SystemInfo.deviceUniqueIdentifier was not actually being unique on some Windows 7 machines. (1339021)

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