
Builds creations through a mix of crafting, combat, and discovery. Plays a randomly generated infinite world in search of profit and glory in Campaign mode, buys parts from the established Mining Corporations, which each have their own specific brand of mining technology.
In TerraTech you design, construct, and command a fleet of vehicles, as you battle your way across the lawless frontiers of new alien worlds. In the distant future, Earth's natural resources have been depleted, and as an off-world prospector it's your job to travel to alien planets and scour them for valuable materials. These can be refined and shipped back to Earth in return for cash, or crafted into new components to augment your fleet.
The rarest resources unlock the best equipment, so expand your territory and capture enemy bases, to secure your position on each planet.
v0.6 [Mar 29, 2016]
A minor update to 0.6.4 with a series of HUD improvements and refinements along with some important crash bug fixes.
HUD Improvements:
Added ability to toggle XP bars on and off by clicking on the bar.
Added more tooltips to the HUD elements to explain what various icons are for.
The Payload Terminal & Trading Station buy blocks & Techs panel now has a dedicated close button.
The inventory now gets hidden after taking a snapshot of a Tech to prevent the Tweet panel overlapping it.
Adjusted the Twitch notifications to fit in with the new style of the HUD.
Revised various HUD elements to make them clearer against the various backgrounds.
Bug Fixes:
Fixed several crash bugs.
Updated the AI radial menu to stay circular at all aspect ratios.
Fixed the altitude value in R&D to be close to zero for the Tech when it’s on the ground instead of being at 330 feet and above.
Known Issues:
Playing with old game saves may bypass certain new game content. Older game saves will continue to work, but players are highly recommended to start a fresh game to experience new content.
Geothermal Generator is fixed, but state of terrain does not save, so vents can disappear once the generator is placed on top of them.
Certain types of base set ups can duplicate resources.
Markers for missions and bases when playing in 4:3 are offset slightly.
Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
Depth of Field has been disabled due to a Unity issue with DirectX 10 graphics cards.
The Delivery Cannon shouldn't open up when attached to a moving Tech.