
Stunt Rally is an entertaining open source racing game. It is based on another open source game, the VDrift driving simulator that focuses on drift racing. Furthermore, Stunt Rally makes use of the well-known open source OGRE graphics rendering engine. Therefore it offers all the advantages of an acknowledged open source application, including flexibility, comprehensiveness, and the support of a dedicated community.
Stunt Rally impressed me by being very comprehensive, feature-rich and powerful. It comes with no less than 153 tracks to drive on, which is far more than in any other racing game I ever played. 24 sceneries and 19 cars are also available. The number of advanced settings is overwhelmingly rich as well. Power users can even control the parameters of the vegetation or of the shadows. Plenty of other in-detail options are also available, providing the players with full control over every little aspect of the game.
As for the gameplay-related aspects, I’d say Stunt Rally is satisfactory at best. Controlling the car feels a bit unnatural at points, and the stunts are either dull and unspectacular, or too extravagant and unrealistic. Anyway, this is mostly a subjective opinion. I still appreciate the game a lot thanks to its comprehensiveness. There’s even a track editor included, and an online multiplayer mode is also provided.
To sum it all up, Stunt Rally is worth a try. It is an open source game that won’t cost you a thing yet it can provide you with many hours of entertainment.
v2.5 [Nov 3, 2014]
- 167 tracks (20 New).
- 5 New sceneries: Surreal, Stone, Space, Alien, BlackDesert.
Common:
- Renamed all tracks with 3 letter prefixes, showing short name in list.
- On Replays tab there is a button to "Rename All Old" replays,ghosts and records.
Game:
- New challenges and championships
- Solid fluids (e.g. ice, lava, added in editor fluids mode, but solid and flat).
- Rewind cooldown, after rewind 1 sec delay until next use is possible.
- Fixed game setup update in multiplayer (before was updated only after track change).
GUI - Tracks list:
- Now with short name, difficulty and length ratings (in default short view).
- Selectable columns, and filtering, button Y, Ctrl-F twice to toggle.
Common:
- Fixed black terrain on ATI/AMD Radeon cards.
- Many smaller fixes.
- Changed translations, more info for strings, own program to generate .pot, topic, Wiki.
- New user log files with errors and warnings only, ogre.err and ogre_ed.err.
Editor:
- Easier on pipe creating, mark (key 8) now also moves pipe down (ctrl-8 the old way).
- On pipe sections now marked on minimap as orange.
- Up/down keys working in pick window and objects lists, buildings groups list.
- Checkbox to ignore all "Wrong checkpoint" messages on track (for curly tracks where checks overlap road).
- Better checkpoints in pipe, now in center and radius 1.
Tweak:
- Reference graph for tires, loading tires.
Code:
- Reworked Road_Rebuild.cpp, cleaner, data stucts, split to Road_Prepass.cpp.
- Split common .cfg to settings_com.h and cpp.
- specMap_rgb option in .mat (for rgb only specular maps).
- Check if tracks and cars exist before replay load.
- Fixed most CppCheck warnings.