
SpriteHelper is a powerful texture editor that comes with advanced resampling algorithms and support for multiple image formats. It is a physics editor, with support for convex and concave shapes, auto tracing, and multiple shapes per sprite. It also has advanced collision detection, allowing code to detect collisions with a character's head or torso. Finally, it is an animation editor, with features such as time per frame, user data per frame, and notifications such as when an animation has ended, completed all repetitions, or reached a certain frame.
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