This sample demonstrates the use of Frame Buffer Objects (FBOs), Pixel Buffer Objects (PBOs), and Vertex Buffer Objects (VBOs) to render data into a vertex array. A VBO is allocated with storage and indices for an N x N mesh. The content is then drawn into an N x N texture attached to an FBO. The pixel data is then copied from the FBO into the VBO by binding a PBO to the VBO and calling glReadPixels. The pixel RGBA colors are then used as vertex XYZW data.
Blinged JSON Validator is a free app to validate JSON files with syntax highlighting, whitespace indentation, error messaging, and hotkeys.
Open source binary that reads from a config file and listens to http/websocket connections on a range of ports.
Bypass security, turn off surveillance, and take the cash from the bank.
Play a multi-player "snake" game against AI players.
A free-to-play arcade, adventure game with 2D graphics.
Zombie Harvest is a sarcastic parody of popular games, with a twist.
Boots Story is a casual educational game for kids.
Avoid crazy enemies, multiple opponents, and challenging obstacles.
Comments