This sample demonstrates the use of Frame Buffer Objects (FBOs), Pixel Buffer Objects (PBOs), and Vertex Buffer Objects (VBOs) to render data into a vertex array. A VBO is allocated with storage and indices for an N x N mesh. The content is then drawn into an N x N texture attached to an FBO. The pixel data is then copied from the FBO into the VBO by binding a PBO to the VBO and calling glReadPixels. The pixel RGBA colors are then used as vertex XYZW data.
Blinged JSON Validator is a free app to validate JSON files with syntax highlighting, whitespace indentation, error messaging, and hotkeys.
Open source binary that reads from a config file and listens to http/websocket connections on a range of ports.
topCAD program is an easy-to-use multifunctional tools.
Transcode images in a wide range of formats.
XnConvert is a feature-rich image editor and converter for Mac.
3D CAD tool for creating architectural elements, exporting to multiple formats, and featuring 3D interactive engine in Italian and English.
Model used to analyze sewage networks and simulate surface/subsurface hydrology.
ProPack 8 for Mac contains 15 XTensions for professional grade design.
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