
Combat zombie hordes, explore the map, loot houses, build your fortress and enhance your skills to survive this apocalypse in a realistic environment. Customize your character, tackle depression, hunger, illnesses and thirst, go fishing, cook food, grow harvests, etc.
Project Zomboid is a zombie survival game. Alone or in multiplayer mode, you loot, build, craft, fight, farm, and fish in a struggle to survive. It features a vast and growing map (loosely based on a real world location) for you to explore, loot, and set up your fortress.
v29.4 [Nov 21, 2014]
Tons of sounds
- Ambient sounds: scream, dogs, wolves, owls... Depending on your current zone and day time.
- Added crafting sound: saw logs, duct tape, slicing food...
- Added foot step sounds.
Added Scavenge skill (does not require any tools, usefull for MP !):
- Go into the forest and right click "scavenge", you'll find berries, mushrom, worms and other edible plants/insect.
- The number and the type of food found will depend on your skill.
- Plants/insect aren't unlimited in a zone, if after a while you don't find anything, go elsewhere and try again, they'll be replenished after a while.
Little revamp of the melee skill:
- Blunt and blade now have 3 sub skills:
- Accuracy: Influences hit chance, damage done, critical chance..
- Guard: Helps you to avoiding being scratched when wearing a weapon.
- Maintenance: Helps you to not lower the condition of your weapon when using it.
- Accuracy and reloading skills are now part of the sub skill : Ranged.
- Balanced how the weapon knock down a zombie (basically, a bit less knock down if the attack is not fully charged).
Added crafting: make axe and hammer from stones, tree branch and ripped sheet.
The stone hammer condition decrease when you build things with it (like walls, floor..)
Build log walls with 0 in carpentry skill, they are strong but really expensive (4 logs and 4 ripped sheets/twine/rope), usefull when you don't have a saw and you want to build things !
Added a sub menu "Wall" in the construction menu.
Chopping trees can drop branches and/or twigs.
Panic will decrease faster if you have survived for a while (you get used to zombies, but still get jump scare).
Fishes aren't unlimited anymore, after fishing in a zone for a while, you won't find anything, go fish elsewhere, the fishes will be replenished after some time.
The items Bandages (the one you get from rip your clothing) is now call Ripped Sheets, still can act as bandage.
Added trapping skill books.
Traps won't catch animal if a player is around.
Renamed Scavenge in Forage.
Push a zombie on a fence won't make it climb it, but return in attack mode.
Added more chance to hit with a ranged weapon if the target is really close.
No auto age for item being respawned by the server.
Added a 15 mins day length options in sandbox.
Added wine in loot distribution.
Now render the dead body in 3D.
Tweaked "Customise Character" screen to allow choosing skin color, chest hair and stubble. Use comboboxes instead of left/right buttons.
[BUG FIX]
- Fixed issue #000751
- Fixed rain barrel and trap data not being updated on the server when IsoThumpables were destroyed on a client.
- Fixed cases where lighting vision weren't updated when objects were added/removed.
- Fixed zombies continuing to thump destroyed objects in multiplayer.
- Fixed traps not being updated if the map area containing the trap was never loaded.
- Fixed issues placing and interacting with traps.
- Remove grass blend tiles when taking sand/dirt/gravel with the shovel.
- Fixed corpses sharing inventory with a zombie.
- Fixed no zombies spawning after a server soft-reset.
- Fixed soft-reset exception with traps.
- Fix for missing zombies in Last Stand challenge 2.
- No more tree chopping with a frying pan, baseball bat etc.
- Sometimes there were 2 trees on the same grid.
- Lighting fixed for sand bags.
- Fixed issue #652.
- Fixed issue #769.
- Fixed issue #761.
- Fixed issue #784.
- Fixed issue #775.
- Fixed issue #773.
- Fixed zombies thumping carpentry window frames instead of climbing through them (unless barricaded).
- Fixed some reloading issues.
- Fixed an issue with attacking a zombie that was climbing over a fence.
- Fixed player corpse inventory sync in MP.
[BALANCE]
- Increase the drop rate of petrol can.
- Decrease the spawn rate of paintings and farming seeds inside crates.
- Increased the water bottle loot rate.
- Some change on melee combat : no more always 50% chance knock down, endurance used tweaked.
STORY OF SEASONS: Friends of Mineral Town for windows from Marvelous Inc.