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Oolite 1.7

Free Space sim game, written for OS X in Objective C using Cocoa and OpenGL.
3.5 
Latest version:
1.90 See all
Developer:

Oolite is a space sim game, written for OS X in Objective C using Cocoa and OpenGL. It was written as my response to the withdrawal of Elite - The New Kind from the internet. Although inspired by the work of Christian Pinder, following David Braben and Ian Bell, the work is an independent interpretation and expansion of the original game.

Oolite is designed as a small game that is easy for users to pick up and expand upon. Almost every aspect of the game can be modified using simple, free graphics packages and text-editors.


v1.7 [Jun 9, 2010]
- Subentities are now set up correctly when buying a new ship.
- Ships now take subentities into account when deciding whether they can dock.
- Fixed ghost wormholes. Wormholes can no longer have a jump range of zero.
- The fuel indicator is now drawn correctly in interstellar space.
- Additional guards against out-of-range targets for the player.
- Sounds now stop playing when starting a new game. (Bug #18108)
- [Mac] Growl display support is disabled due to upcoming changes to Growl.
- Ships with sun skimmer AI in interstellar space no longer cause errors in the log, and AIs can handle the situation by responding to NO_SUN_FOUND.
- "sunskim-trader" added to default pirate victim roles.
- interstellar_undocking now works when in interstellar space 0 LY from a system.
- HUD changes are now deferred, so changing HUDs during HUD drawing is safe.
- The debugging function callObjC() has been disabled.

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