
MissionComputer is a scenario editor for Ambrosia Software's game EV Nova and its two predecessors, designed to make the process of creating plug-ins simpler and less labour-intensive. It includes graphical editors for most of the game's custom resource types, and at least partial support for all others.
Among MissionComputer's other features are a convenient tool for looking up resource IDs, an encoder for EV Nova's RLE graphics format, a utility for easily copying large numbers of resources between two files, and integrated utilities for converting plug-ins, copying resources in bulk, and generating EV Nova's targeting graphics.
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