
CopperCube will let you create interactive 3D scenes and games.
The program has an editor that allows to use some pre-designed backgrounds, add 3D objects and use textures. It is possible to import elements created with other programs. CopperCube can add effects to an item, by changing the collision settings and materials.
Using CopperCube, you can create geometric items, and add them to your scene, create point lights, create cameras, a billboard, a sky box, a hot spot and even a 3D sound. Any of the items can be modified later. You can use the lightning that you want, choosing a mode from the list.
The program allows to save your created scene as a CopperCube document. This option will save a file that you can load using this program. You will be able to modify this file as many times as you want.
When you are satisfied with the scene, you can publish your work as a Flash Application (.SWF), as a Windows Applcation (.EXE), a WebGL scene (.HTML). It is also possible to export the new scenes to be used by other programs, as Irrlicht Scene, COLLADA or Maya.
Every scene created with the demo version will include a watermark. This version will work just for fourteen days.
v4.4 [Mar 4, 2014]
- Added support for rendering grass patches, plants and other alpha channel based fake geometry.
- There is now a new action 'LoadTexture' available which uses the new loadTexture() feature mentioned below, so you can easily dynamically load new textures.
- The command to "Reload and Verify Extensions" now also reloads plugin scripts for the editor.
So it's no longer necessary to restart the editor while editing plugins, which simplifies developing plugins.
- When cloning scene nodes, clones now also work with the same collision detection settings as their originals, meaning you can now build complex apps like level editors with CopperCube.
- The loadTexture() script command now works in WebGL, Flash, Windows.
- Updated WebGL target to show clearer error messages for the latest Chrome and Firefox versions
- The Windows target now is launched from CopperCube with the working directory it is created in. That way, access to additional sounds and images via scripts is much easier now.
- Fixed a problem causing the model viewer camera to sometimes move up when the 'Vertical movement' flag is switched off.
- Various updates to the documentation (more examples in the scripting reference, some more 3D model exporting tips, etc)
- Various performance improvements on basically all publishing targets.
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