If you are new to OpenGL, OpenGL on Mac OS X or ready to move up from GLUT, this sample will show you how to create a window as the destination for drawing and handle all the basic events needed for interactivity within the Cocoa event model. Also included is a texture class for strings, showing how to use an NSImage to write a string into and then texture from for high quality font rendering. This sample goes on to show a trackball like camera system.
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