
Many people may want to create their own adventure games. A tool like Adventure Game Studio is just what they need to complete this task.
Adventure Game Studio is a powerful application that will help you create and test your own adventure games. The games that you can design will be in the style of those 90’s Sierra point and click games like Space Quest IV: Roger Wilco and the Time Rippers.
With Adventure Game Studio you can cover any aspect of your game: manage the GUIs, create items, make dialogs, design characters, determine views, choose the sounds and customize the cursors. Furthermore you can also edit the scripts that the game will use.
One of the things which I liked about this program is that it allows you not only to create your game, but also to debug and test it. The compiler will provide you with handy hints inserted in the error messages that it displays, helping you quickly understand what caused the glitch.
Another important advantage for Adventure Game Studio is its support system. Firstly the application comes with a demo game that you can modify, in order to get familiar with the functions that the application provides. Moreover, there are many tutorials that will assist you in solving your tasks and an active forum community, which will provide the answers that you are seeking.
Personally, I think that Adventure Game Studio is a handy tool for people who are trying to create their own games. Although the numerous features that the program offers might seem a bit overwhelming at first, its extensive functionality and efficiency make up for this small flaw. Furthermore, this application is distributed free of any charge, so there is no reason not to try it out.
v3.2 [Apr 18, 2011]
* Added Find/Replace In All Files capability (Tzach Shabtay)
* Added GUI control snapping, alignment, grouping and locking to GUI editor (Steven Poulton)
* Added loop cut/copy/paste, Flip All Frames and Import From Sprite Folder options to Views in editor, to access this right-click to the right of the loop (Tzach Shabtay)
* Added RGB colour selector to the various colour properties (ProgZmax)
* Added Characters option to room editor to show all characters set to start in that room (ProgZmax)
* Added Find All Usages right-click option to script editor (Tzach Shabtay)
* Added current co-ordinates display while dragging objects/characters in room editor (Steven Poulton)
* Added syntax colouring to dialog scripts (Steven Poulton)
* Added Dialog.ShowTextParser script property (CJ)
* Upgraded to latest version of LEC template (abstauber)
* Middle mouse button now activates the "Copy co-ordinates to clipboard" option in all the room editor modes (ProgZmax)
* Fixed D3D tints not working properly (3.2 regression) (Nefasto)
* Fixed crash drawing GUIs with no background (3.2 regression) (CJ)
* Fixed crash restoring/restarting depending on state of crossfading (CJ)
* Fixed intermittent crash moving objects and using the Ctrl+A debug option (CJ)
* Fixed "crossfade buffer null attempting transition" if you restored a save game that had a different current transition type to the current game position (CJ)
* Fixed script editor tooltips getting stuck if they appeared over the tab bar at the top of the editor (Tzach Shabtay)
* Fixed editor error if you deleted a room that a character was set to start in (CJ)
* Fixed co-ordinates displayed in room editor not reflecting Low-Res Co-ordinates setting (ProgZmax)
Great platform for gamers who want to have access to all their favorite Electronic Arts games in one place