A Tale in the Desert is a Massive Multiplayer Online Roleplaying Game (MMO) set in ancient Egypt. The game focuses on crafting and trading, mixed with strong social challenges. Several things need to be considered while determining which skills are available to you: Your current level, The tuition cost of a School skill, and the status of research for a University skill. First and foremost every skill has an associated level. For example, as a Level 0 Peasant you have the ability to learn all the skills required to complete the Principles of Citizenship: Stone Blade Fabrication, Carpentry, and Brick Rack Construction at the School of Architecture and Flax Processing and Clothwork at the School of Art and Music. Skills that can be learned at Egypts universities have an
additional requirement of completing research. Research
replaces the individual tuition cost with a community-level
research cost. Players homesteading in the area work
together to earn and donate the goods required to research
and unlock a university skill, which is then available to
anyone that travels to that university at no cost. Both the
ability to research these skills and the ability to learn the
resulting skill is level dependent. These university skills are
shown along with available test on your "Level and Future
Goals" screen.
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We don't have a description for the Sanguis et Imperium app yet.
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