
v2.5
Verto Studio 2.5 Brings VertoJS scripting support for programmable features running inside Verto Studio!
- This debut release adds Scene, Camera, Model, Light, Material, Texture, Selection, Animation, VertoStudio classes to VertoJS
Other changes below
- Added Snap-to-Grid, Vertex, Edge, Face functionality from iOS
- Added Object Pivot functionality from iOS
- Allow assigning materials from the Material’s panel
- Added option to enable selecting hidden objects
- Added experimental auto-weld edit feature
- Fix bugs related to Verto Studio Cloud
v2.4
- Remember those annoyingly gigantic red/green/blue transform handles that kept getting in the way? Yea those are much smaller now.
- Added user data editing for scene objects to aid game development on top of Verto Studio's engine.
v1.3 [Sep 13, 2012]
Major feature release
- Added support for quadrilateral faces
-- added support for importing files with quads
- Export feature improvements
-- Can now export to Collada/dae, STL, PLY, and OBJ formats!
- Drastically improved rendering performance on retina displays by disabling anti-aliasing by default.
- Added a 4-way split screen mode which allows you to view and edit using multiple camera angles all at once.
- Added a "camera view" window for easy-access to camera view options
- "Separate" edit command which allows you to split meshes up into smaller editable objects.
- Added the "cylinder" primitive type
- "Verto Community" - a service for communicating and sharing artwork with other users of Verto Studio
- Added a preferences panel which allows customization of many features
- Copy/paste between scenes will now correctly copy material and texture properties
- Fixed a bug with import which caused models to occasionally load in the wrong place
- Tons of bugfixes and stability enhancements