
v2.5 [Nov 3, 2014]
- 167 tracks (20 New).
- 5 New sceneries: Surreal, Stone, Space, Alien, BlackDesert.
Common:
- Renamed all tracks with 3 letter prefixes, showing short name in list.
- On Replays tab there is a button to "Rename All Old" replays,ghosts and records.
Game:
- New challenges and championships
- Solid fluids (e.g. ice, lava, added in editor fluids mode, but solid and flat).
- Rewind cooldown, after rewind 1 sec delay until next use is possible.
- Fixed game setup update in multiplayer (before was updated only after track change).
GUI - Tracks list:
- Now with short name, difficulty and length ratings (in default short view).
- Selectable columns, and filtering, button Y, Ctrl-F twice to toggle.
Common:
- Fixed black terrain on ATI/AMD Radeon cards.
- Many smaller fixes.
- Changed translations, more info for strings, own program to generate .pot, topic, Wiki.
- New user log files with errors and warnings only, ogre.err and ogre_ed.err.
Editor:
- Easier on pipe creating, mark (key 8) now also moves pipe down (ctrl-8 the old way).
- On pipe sections now marked on minimap as orange.
- Up/down keys working in pick window and objects lists, buildings groups list.
- Checkbox to ignore all "Wrong checkpoint" messages on track (for curly tracks where checks overlap road).
- Better checkpoints in pipe, now in center and radius 1.
Tweak:
- Reference graph for tires, loading tires.
Code:
- Reworked Road_Rebuild.cpp, cleaner, data stucts, split to Road_Prepass.cpp.
- Split common .cfg to settings_com.h and cpp.
- specMap_rgb option in .mat (for rgb only specular maps).
- Check if tracks and cars exist before replay load.
- Fixed most CppCheck warnings.
v2.4 [Aug 12, 2014]
- 147 tracks (6 new, 12 old deleted, some renewed)
- Added 2 sceneries: Crystals, GreeceWhite
- Cars
- Added 3: TU, SZ, FN (old FM)
- 4 renewed: XZ, LK4, S1, UV
- 2 old deleted: XM, NS
- Simulation
- Spaceship hovercrafts, Not drivable in pipes
- Sphere, O in cars list, Too bouncy
- Common
- Added sky textures, on half of tracks
- Added static objects on few tracks
- Dropped SceneryID, each track has own cache
- Gui
- Car tab with bars for stats, speed graph, short list view
- Split, to new Graphics and Tweak tabs
- Fonts bigger and resized with resolution
- Game
- Welcome screen with game Hints, shown on first run
- Sounds for win, loose, lap, best time, wrong checkpoint
- Fixed multiplayer (nick appeared twice)
- Damage from terrain, height fog, fluids on few tracks
- Possible to have different road surfaces on 1 track
- Editor
- Color pick window with H,S,V sliders (for light,fog,trail colors)
- Mode is now an image (not text Cam,Edit,Gui)
- Pick window for skies, sky rotation
- Height brush, Space - pick height from cursor
- Fixed edit mouse move crash
- Tweak
- Linear speed sensitive steering, graph on Gui
- Added graph (visualization) to help developing tire parameters
- Edit surfaces in game's car tweak window
v2.1 [Aug 10, 2013]
- 127 tracks ( added 11 tracks)
- added 5 more cars: UV, HR, OT, FR4, TW
- Game
- Input reimplemented with SDL2 (shoud fix input issues), using OICS (not OIS and OISB)
- Simulation fix (steering, too big car inertia, updated aerodynamics)
- Next checkpoint beam
- Other car ghost (when current unavailable)
- Track's ghost (best drive for all tracks) (green ES car, from normal simulation mode)
- Reworked scoring, now points and race position
- Brake lights flares
- Added championships and tutorials, higher pass score, reverse option
- Steering range sliders on Gui tab setup
- Adaptive fov effect when boosting
- Gui
- Gui rework, added icons to main tabs, all tab colors
- Car paint reflectiveness
- Car tab shows car speed and type
- Track tab shows track time for current car, points
- Championship groups, info text, times in list
- Editor
- Terrain brushes
- Terrain generator
- Context help for current mode Ctrl-F1
- Top view toggle Alt-Z
- Warnings tab showing track errors,warnings and hints after save
- Road mirror selected segments Alt-Home
- Rearranged keys (-= ;' ,. now also on 9,0 O,P K,L N,M)
- Using key scan codes (regional keyboards shouldn't matter)
- Fixes
- Fix editor crash on align road U and simulate objects C
- Fix auto gearbox change oscillations
- Fix car particles emit on pause
- cg is now not required to run
- Small fixes in input bind Gui