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Stunt Rally download

Free Stunt Rally is a racing game with rally style of driving, mostly on gravel
2.6 (latest)
Oct 17, 2015
2.5
Nov 3, 2014
2.4
Aug 12, 2014
2.3
May 14, 2014
Nov 28, 2013
2.1
Aug 10, 2013
2.0
May 17, 2013
1.9
Jan 16, 2013
1.8
Nov 10, 2012
1.7
Sep 20, 2012
1.6
May 4, 2012

What's new


v2.5 [Nov 3, 2014]
- 167 tracks (20 New).
- 5 New sceneries: Surreal, Stone, Space, Alien, BlackDesert.
Common:
- Renamed all tracks with 3 letter prefixes, showing short name in list.
- On Replays tab there is a button to "Rename All Old" replays,ghosts and records.
Game:
- New challenges and championships
- Solid fluids (e.g. ice, lava, added in editor fluids mode, but solid and flat).
- Rewind cooldown, after rewind 1 sec delay until next use is possible.
- Fixed game setup update in multiplayer (before was updated only after track change).
GUI - Tracks list:
- Now with short name, difficulty and length ratings (in default short view).
- Selectable columns, and filtering, button Y, Ctrl-F twice to toggle.
Common:
- Fixed black terrain on ATI/AMD Radeon cards.
- Many smaller fixes.
- Changed translations, more info for strings, own program to generate .pot, topic, Wiki.
- New user log files with errors and warnings only, ogre.err and ogre_ed.err.
Editor:
- Easier on pipe creating, mark (key 8) now also moves pipe down (ctrl-8 the old way).
- On pipe sections now marked on minimap as orange.
- Up/down keys working in pick window and objects lists, buildings groups list.
- Checkbox to ignore all "Wrong checkpoint" messages on track (for curly tracks where checks overlap road).
- Better checkpoints in pipe, now in center and radius 1.
Tweak:
- Reference graph for tires, loading tires.
Code:
- Reworked Road_Rebuild.cpp, cleaner, data stucts, split to Road_Prepass.cpp.
- Split common .cfg to settings_com.h and cpp.
- specMap_rgb option in .mat (for rgb only specular maps).
- Check if tracks and cars exist before replay load.
- Fixed most CppCheck warnings.


v2.4 [Aug 12, 2014]
- 147 tracks (6 new, 12 old deleted, some renewed)
- Added 2 sceneries: Crystals, GreeceWhite
- Cars
- Added 3: TU, SZ, FN (old FM)
- 4 renewed: XZ, LK4, S1, UV
- 2 old deleted: XM, NS
- Simulation
- Spaceship hovercrafts, Not drivable in pipes
- Sphere, O in cars list, Too bouncy
- Common
- Added sky textures, on half of tracks
- Added static objects on few tracks
- Dropped SceneryID, each track has own cache
- Gui
- Car tab with bars for stats, speed graph, short list view
- Split, to new Graphics and Tweak tabs
- Fonts bigger and resized with resolution
- Game
- Welcome screen with game Hints, shown on first run
- Sounds for win, loose, lap, best time, wrong checkpoint
- Fixed multiplayer (nick appeared twice)
- Damage from terrain, height fog, fluids on few tracks
- Possible to have different road surfaces on 1 track
- Editor
- Color pick window with H,S,V sliders (for light,fog,trail colors)
- Mode is now an image (not text Cam,Edit,Gui)
- Pick window for skies, sky rotation
- Height brush, Space - pick height from cursor
- Fixed edit mouse move crash
- Tweak
- Linear speed sensitive steering, graph on Gui
- Added graph (visualization) to help developing tire parameters
- Edit surfaces in game's car tweak window




v2.1 [Aug 10, 2013]
- 127 tracks ( added 11 tracks)
- added 5 more cars: UV, HR, OT, FR4, TW
- Game
- Input reimplemented with SDL2 (shoud fix input issues), using OICS (not OIS and OISB)
- Simulation fix (steering, too big car inertia, updated aerodynamics)
- Next checkpoint beam
- Other car ghost (when current unavailable)
- Track's ghost (best drive for all tracks) (green ES car, from normal simulation mode)
- Reworked scoring, now points and race position
- Brake lights flares
- Added championships and tutorials, higher pass score, reverse option
- Steering range sliders on Gui tab setup
- Adaptive fov effect when boosting
- Gui
- Gui rework, added icons to main tabs, all tab colors
- Car paint reflectiveness
- Car tab shows car speed and type
- Track tab shows track time for current car, points
- Championship groups, info text, times in list
- Editor
- Terrain brushes
- Terrain generator
- Context help for current mode Ctrl-F1
- Top view toggle Alt-Z
- Warnings tab showing track errors,warnings and hints after save
- Road mirror selected segments Alt-Home
- Rearranged keys (-= ;' ,. now also on 9,0 O,P K,L N,M)
- Using key scan codes (regional keyboards shouldn't matter)
- Fixes
- Fix editor crash on align road U and simulate objects C
- Fix auto gearbox change oscillations
- Fix car particles emit on pause
- cg is now not required to run
- Small fixes in input bind Gui







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