
v41.0 [Nov 28, 2019]
- New gameplay styles: Builder, Brawler and Survivor.
- More deadly ‘Survivor’ (Survival) gameplay balance – player can be dragged down by horde and feasted upon etc.
- New survivor abilities: sitting, sneaking, sprinting, jogging, racking, reloading, climbing, fence-jumping, collapsing and much much more.
- New combat, new weapons, new difficulty balance.
- New character creation – many, many different new clothing options both on spawn and discoverable in the world as loot or on zombies.
- New zombie behaviour: feasting on recent corpses, lolling against walls, falling over fences etc.
- Blood system that progressively bloodies bodies and clothing of survivors and zombies.
- New injury system – movement and combat visibly hampered when injured. Lacerations now possible, an injury state that lies between bites and scratches.
- Improved gunplay: green/red aiming outline, new guns, improved racking and reloading, increased gun loot spawn.
- Zombie Death Scenes – zombies discovered in the situations in which people died. Prayer meetings, sports-viewing parties, survivor zeds wearing backpacks etc.
- Situational zombie type/clothing and inventories – cop zeds in police station, firemen zeds in burnt buildings, Chef zeds in restaurant kitchens, bride and groom zeds at a wedding ceremony in church etc.
- Clothing protection: different clothing provides different levels of protection from zombie attacks.
- Visibly ripped and damaged clothing.
- New Sims-style cutaway vision system.
- Vehicle handling improvements, resizing and appearance tweaks.
- Updated, remastered and improved Kentucky-themed soundtrack. Original music still in rotation, and also accessible through game options.
- New SFX: weaponry, zombie moans etc.
- New water visuals – including visible flow direction.
- New puddle system during heavy rain.
- Broken glass and related injuries.
- Garage doors may be opened / closed and shake when hit.
- New Challenge maps: Film Set and Kingsmouth Vacation Island.
- 3D Store Mannequins – can be dressed however you like.
- Working washing machines and driers.
- Server-side saving: MP save system now in a server-side database. Offline SP-side, also means no more lost cars via irl power outages.
- New game cursor.
- New level-up sound, and tweaked levelling system.
- Faint isometric aiming cursor that shows where you’re aiming in iso space.
- New loot balance and loot balance system: houses and stores now have loot in the containers you would expect from real life – and not in a jumble.
- Two tiers of loot priority – allowing for more realistic ‘filler’ loot amidst the more valuable gameplay items.
- Many, many general fixes including remedies for: floating cars, farming issues, inaudible house alarms, erosion shrubs blocking vehicles, desensitized survivors being panicked by crawlers and much more.
- VISIBLE BACKPACKS!
v34.1 [Apr 29, 2016]
Fixed the Mortality Sandbox option not showing the "Never" choice.
Fixed /showoptions command displaying junk.
Fixed water/electricity shutoff bugs.
Fixed an exception with fireplaces when using the 1x tilesets.
Fixed lighting bug rendering wall vines.
Fixed sometimes teleporting to staircases on the level above when stairs are stacked on top of each other.
Fixed remote-player's health not always being synced properly when doing a medical check.
Fixed clearing the joypad focus for a coop player when the mouse-user closed the Sleep dialogbox.
Reduced the rate of damage from poison.
Fixed "other" tables in SuburbsDistributions.lua not being used.
Changed the generalstore in West Point so the clothing area is separate and spawns appropriate loot.
"Dig" context-menu option is only shown when clicking on a diggable tile.
Allow WildEggs as cake ingredient.
v29.4 [Nov 21, 2014]
Tons of sounds
- Ambient sounds: scream, dogs, wolves, owls... Depending on your current zone and day time.
- Added crafting sound: saw logs, duct tape, slicing food...
- Added foot step sounds.
Added Scavenge skill (does not require any tools, usefull for MP !):
- Go into the forest and right click "scavenge", you'll find berries, mushrom, worms and other edible plants/insect.
- The number and the type of food found will depend on your skill.
- Plants/insect aren't unlimited in a zone, if after a while you don't find anything, go elsewhere and try again, they'll be replenished after a while.
Little revamp of the melee skill:
- Blunt and blade now have 3 sub skills:
- Accuracy: Influences hit chance, damage done, critical chance..
- Guard: Helps you to avoiding being scratched when wearing a weapon.
- Maintenance: Helps you to not lower the condition of your weapon when using it.
- Accuracy and reloading skills are now part of the sub skill : Ranged.
- Balanced how the weapon knock down a zombie (basically, a bit less knock down if the attack is not fully charged).
Added crafting: make axe and hammer from stones, tree branch and ripped sheet.
The stone hammer condition decrease when you build things with it (like walls, floor..)
Build log walls with 0 in carpentry skill, they are strong but really expensive (4 logs and 4 ripped sheets/twine/rope), usefull when you don't have a saw and you want to build things !
Added a sub menu "Wall" in the construction menu.
Chopping trees can drop branches and/or twigs.
Panic will decrease faster if you have survived for a while (you get used to zombies, but still get jump scare).
Fishes aren't unlimited anymore, after fishing in a zone for a while, you won't find anything, go fish elsewhere, the fishes will be replenished after some time.
The items Bandages (the one you get from rip your clothing) is now call Ripped Sheets, still can act as bandage.
Added trapping skill books.
Traps won't catch animal if a player is around.
Renamed Scavenge in Forage.
Push a zombie on a fence won't make it climb it, but return in attack mode.
Added more chance to hit with a ranged weapon if the target is really close.
No auto age for item being respawned by the server.
Added a 15 mins day length options in sandbox.
Added wine in loot distribution.
Now render the dead body in 3D.
Tweaked "Customise Character" screen to allow choosing skin color, chest hair and stubble. Use comboboxes instead of left/right buttons.
[BUG FIX]
- Fixed issue #000751
- Fixed rain barrel and trap data not being updated on the server when IsoThumpables were destroyed on a client.
- Fixed cases where lighting vision weren't updated when objects were added/removed.
- Fixed zombies continuing to thump destroyed objects in multiplayer.
- Fixed traps not being updated if the map area containing the trap was never loaded.
- Fixed issues placing and interacting with traps.
- Remove grass blend tiles when taking sand/dirt/gravel with the shovel.
- Fixed corpses sharing inventory with a zombie.
- Fixed no zombies spawning after a server soft-reset.
- Fixed soft-reset exception with traps.
- Fix for missing zombies in Last Stand challenge 2.
- No more tree chopping with a frying pan, baseball bat etc.
- Sometimes there were 2 trees on the same grid.
- Lighting fixed for sand bags.
- Fixed issue #652.
- Fixed issue #769.
- Fixed issue #761.
- Fixed issue #784.
- Fixed issue #775.
- Fixed issue #773.
- Fixed zombies thumping carpentry window frames instead of climbing through them (unless barricaded).
- Fixed some reloading issues.
- Fixed an issue with attacking a zombie that was climbing over a fence.
- Fixed player corpse inventory sync in MP.
[BALANCE]
- Increase the drop rate of petrol can.
- Decrease the spawn rate of paintings and farming seeds inside crates.
- Increased the water bottle loot rate.
- Some change on melee combat : no more always 50% chance knock down, endurance used tweaked.
STORY OF SEASONS: Friends of Mineral Town for windows from Marvelous Inc.