
v7.2 [Nov 30, 2011]
New object! The GUIWindow object allows you to easily add to your projects run-time GUI windows, without any scripting. Please see the GUIWindow object's help file for more information. Dramatically improved load time for all TextPrint/ValuePrint objects that use the same font set. Earlier 3D Rad versions used to take several seconds (minutes sometimes) to load your projects if they used multiple instances of the TextPrint or ValuePrint object, even if they all used the same font set. Added ability to use any 3d model as detection zone for the EventOnLocation object. In previous versions the only supported volume shape was a box. Added support for imposters, allowing optimized (fast!) rendering of multiple instances of the same sprite. For an example of usage, please see the SpriteImposters.3dr demo project. Multiplayer games support! Added ability, for a Character object running on the server, to have its controls operated by a remote user on a client PC, in a multiplayer game. Multiplayer games support! Added ability, for a PCar object running on the server, to have its controls operated by a remote user on a client PC, in a multiplayer game. Added ability to use the EventOnContact object to also detect collisions involving RigidBody imposters. The action (or actions) specified on the EventOnContact property dialog will be triggered when the master RigidBody or one of its imposters is involved in a collision. The index of the individual imposter involved in the collision will be reported as an EnventOnContact object's internal parameter, allowing you to perform actions based on specific imposter collisions, via scripting or EventOnValue object. For an example of usage, please see the EOCImposterDemo.3dr project. Added ability to optionally hide all SkinMeshes linked to the RigidBody, when the RigidBody object is hidden and show them when the RigidBody is shown. Please see RigidBody help file for details. Added a new 'LOOK-AT' setting for the items listed in the relationship window. If an object is marked as 'LOOK-AT', the camera will look at it, while still following any object marked as 'CHASE', as usual. iObjectRefresh() function now supports SoundSource and SoundEffect objects.